Welcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at PigmentWelcome to my blog, I am Benjamin, a designer and developer working at Pigment
What behavioral science has to say about user interface performance

What behavioral science has to say about user interface performance

Behavioral science offers powerful insights into why certain design decisions influence actions more effectively than others. In this article, I explore how some psychological mechanisms shape user behavior, using real-life web examples and scientific research.

Purpose of this article and sources

As designers, we use numbers to assess the improvement of our work: funnel conversion, page views, clicks... We iteratively change a user journey and when our KPI improves, we attribute success to the last modification.

As designers, each new idea we have for a UX improvement comes from somewhre. This article offers a new source of UX improvement ideas: the field of behavioral science. The primary source of this article is Neuro Web Design by Dr. Susan M. Weinschenk. An amazing book I strongly recommend.

In this article, we will go over three major behavioral mechanisms: Normative Social Influence, Indebtedness, and Scarcity. We will study UI elements like Ratings and Reviews, Recommendations, Reciprocity Situations in Social Networks, Rewards, Search Results, and Product Pages.

Normative Social Influence in user interfaces

Normative Social Influence says that we have a natural tendency to seek the validation of a social group (not any social group, but more on that later). In other words, we want what other people close to us want. In digital interaction design, Normative Social Influence can be leveraged using the following UI elements: ratings, reviews, and recommendations.

Ratings & reviews real UI examples

Grades and reviews are an important aspect, but they only appeal to our logical brain. Below for examples, the designer is trying to improve the conversation rate of this page by adding sub-ratings. This design adds value from a logical-brain stand point, but doesn’t give any information about who are the people behind the ratings.

Dribbble UI concept for Converse ratings

With Normative Social Influence, what matters is our relationships with the people behind the grades & reviews. Below is an example from Patagonia, they are doing something very different by getting personal: reviewers are encouraged to share personal information other people can relate to: height, shirt size, favorite activities (climbing, cycling, running, etc).

Patagonia verified reviews design

Recommendations

Displaying related products is another way to activate Normative Social Influence. It is less direct than ratings but it works all the same. Building high-conversion recommendations comes down to how you title the section. A recommendation that comes from your users will be stronger than one coming from your company.

Product recommendations in the Patagonia UX and UI

Notice how Patagonia uses the term “folks”, which implies a relationship between their users. The brand also has two recommendation sections side by side with two distinct UX purposes. The first category helps people discover. The second category is about improving the cart size. Again, both sections ground the user in Normative Social Influence by using the term "folks".

To sum up this concept, both ratings and recommendations can trigger it. Good ratings and reviews only appeal to the logical side of our brain and are not enough to trigger us into action. The leverage is stronger if users feel they receive advice from:

  • Someone real
  • Someone they know
  • Someone similar to them (taste, interests, looks…)
  • Someone they look up to

The Feeling of Indebtedness in UX

Indebtedness is the psychological mechanism explaining our natural tendency to avoid being in debt to someone else. This is caused by our will to avoid a position of weakness in a social group. We tend to act to rebalance the relationship.

Research on indebtedness (Regan, 1971): Two people are in a room (one is a research participant). They are given a task (irrelevant to the research). During a break, the research participant asks if he can leave the room. When coming back from his break, he brings two cans of soda and says to the person being experimented on: “I asked if we could bring soda in here and they said yes so I brought you one”. Later, the research participant asks the other person: “would you be interested in buying raffle tickets?”. Results: the people that were given a soda were 50% more likely to purchase a raffle ticket.

As you can see, indebtedness is powerful phenomenon and triggers us into action. There are different ways to leverage indebtedness in UX design. We will explore the two main ones: Reciprocity Situations and Rewards.

Reciprocity situations

Designers activate indebtedness by building UIs where Reciprocity is encouraged. Reciprocity occurs when you are gifted something and it pushed you to give something back.

Linkedin endorsements

On LinkedIn, you receive a notification when someone endorses one of your skills. When clicking on that notification, a popup appears. First, you see what you were given and then you are offered the possibility to endorse other people back.

Instagram does something similar. When you visit a person’s account that is currently following you, the button says “follow back” instead of “follow”. In addition to its main informational purpose (you know he/she is following you), this button triggers the idea that “following” is a reciprocal action and therefore creates a feeling of indebtedness.

**Using rewards on a customer journey: **Rewards are the opposite of reciprocity: you are asked for something first and promised to be given something in return. Rewards can be anything: companies give away shipping, swag, content, their own products, services and time in the form of free trials. Here, Hubspot is giving away an ebook in exchange for your email. The download only starts once the form is filled.

Hubspot giving an ebook

What works best between reciprocity and reward? From a business perspective, it is easier to consider using rewards over reciprocity. In fact, you can accurately forecast the cost of the operation that uses rewards because you receive before giving. Reciprocity is more unpredictable. From a design perspective though, reciprocity wins.

Study on the performance of reward and reciprocity (Gamberini et.al. 2007): On a website that provided information about files (type, loading time, etc). They A/B tested visitors to compare the effect of reciprocity and rewards. The first group had to fill a form with their demographic data before getting access to the information. The second group could access the information first and was later asked to fill the form. Result: in the reciprocity case, people were twice as likely to fill the form.

Scarcity in Product design

Defining scarcity

Scarcity is not only about tangible products. Time can also be used to convey it: “this offer ends today.” and scarce information will also be perceived as more valuable.

Study (Worchel, Lee, and Adewole 1975): they put out 2 jars of cookies. Jar one contained 10 cookies and jar two contained 2 cookies. All cookies were the same. They asked people to rate the cookies from jar one compared to jar two. Result: the cookies taken from the jar with 2 cookies were systematically given a higher rating.

Scarcity is also subjective. We all have different needs therefore a product can be perceived as more rare to some of us. Sometimes, people find value in a product because of its options (a t-shirt has color and sizes, a plain ticket has dates…). Scarcity can be anticipated. For example, if you are looking at a hotel room for a specific date, and you were to see a message saying “3 people are currently looking at that hotel for the same dates”, you might want to hurry up a little.

Examples of scarcity on Booking's UI

One of the champions when it comes to leveraging scarcity is Booking. They are not subtle but if they are doing it like that, it must work. Let’s have a look at my customer journey.

booking.com search result UI with scarcity

On the result page, I start by reading that 77% of the results (aka hotels) are already booked for my dates. It is even designed as a warning message. Better hurry up, my dates are popular… Then they tell me how often a hotel (a best seller on top of that) was booked in the last 24 hours. That is a good example of scarcity by anticipation. Damnnn… people are making up their mind fast... I must do the same! Then, I read that only a limited amount of rooms were available. ARGG, where is my wallet!?

booking hotel card

While scrolling down the results, I saw the card above repeatedly. Weird… why would they display a booked hotel? I dug a little and discovered that this card was systematically displayed every 7 results (I did other searches for other dates to check). In other words, they display booked hotels regularly so that you’ll hurry up… Finally, other scarcity markers kept appearing again and again on the hotel page.

Final thoughts on behavioral science's impact on UX

  • Normative Social Influence says that we tend to do what other people do. Good ratings, reviews and recommendations will activate that trigger. Put the emphasis on who is behind them.
  • The Feeling of Indebtedness says that we don’t like owing someone. You can take advantage of that feeling in reciprocity situations and by giving rewards. Reciprocity will generally work better.
  • Scarcity is the nature of anything that exists in limited quantity. It is subjective and can be anticipated. Scarcity markers work better when they are tailored to the user.

Those drivers are deeply rooted within us. Is using them a form of manipulation? I think yes. Is it bad? Depends on the purpose of your customer journey. A better question may be where is the limit?

Frequently asked questions about this topic.

What is behavioral science in UX design?

Behavioral science in UX design studies how people actually perceive, decide, and act when interacting with interfaces. It helps designers understand real human behavior instead of relying on idealized or purely rational user models.

Why is behavioral science important for user interface performance?

User interfaces succeed or fail based on how people behave, not how designers expect them to behave. Behavioral science explains cognitive biases, attention limits, and decision shortcuts that directly affect usability and performance.

Is behavioral science in UX the same as dark patterns?

No. Behavioral science explains how users behave, while dark patterns exploit that knowledge unethically. Responsible UX design uses behavioral insights to reduce friction and errors, not to manipulate users.

How does behavioral science influence design decisions?

Behavioral science informs decisions like layout, hierarchy, feedback, defaults, and error handling. It helps designers anticipate confusion, hesitation, or misuse and design interfaces that align with natural human behavior.

Can behavioral science improve usability without increasing complexity?

Yes. Many behavioral principles simplify interfaces by reducing cognitive load and decision fatigue. The goal is not to add features, but to remove unnecessary choices and make actions clearer.

How should UX teams measure the impact of behavioral science?

Impact should be measured through user behavior over time, not just conversion rates. Metrics like task completion, error rates, confidence, and long-term engagement better reflect behavioral improvements.

What are the limits of behavioral science in UX design?

Behavioral science provides patterns, not guarantees. Human behavior varies by context, culture, and motivation, so insights must be tested and adapted rather than applied blindly.